czwartek, 2 kwietnia 2026

Bogeyman Ripoff [GLOG Class]

Bogeyman

Reflavor of Mihau's Bogeyman.

An epidemic of the modern world, where people are more troubled than ever, and sensational stories spread like wildfire. When tensions grow too thin and cut the membrane of sleep, nightmares spill out.

Start with: elegant clothes OR damaged rags; an everyday object that doubles as a light melee weapon; a newspaper with an article about you 

  1. The Right to Cry

  2. The Right to Scream; +1 attack per turn

  3. The Right to Claw

  4. The Right to Stay; +1 attack per turn


A: The Right to Cry

You are a person turned urban legend. You’re misshapen in a very obvious and noticeable way [freakishly long limbs, skinless face, centipede bottom, so on]. You get -2 to all reaction rolls, unless your appearance would help.


As a Bogeyman, you are a monster in the eyes of the universe. Things will go your way if you act like it. Whenever you: 

  • kill someone in an impractical but terrifying way, 

  • betray your presence when sneaking up on someone to spook them, 

  • let someone live to tell the tale, 

  • or do anything else suitably slasher-villain-like;

you gain a Karma Die, or KD. You can hold as many KD as your number of templates in Bogeyman. KD can be spent to add d6 to any roll you make. You can, and probably should, use KD on actions that can earn you more KD. The universe is fickle and karma is transient, any KD you don't use will disappear when you take an extended break or act in a way that makes you seem laughable or non-threatening.


B: The Right to Scream

By gorging yourself on fear of others, you can repair your own body. If you were to gain a KD, you can choose to spend it instantly to recover d6 HP. This cannot be done with KD you were already holding.


Fear sustains you - as long as you gain a KD each day, you needn’t eat or sleep. 


C: The Right to Claw

People can’t fall asleep when in your immediate vicinity. They have a 1-in-6 chance of having nightmares when in the same district as you. 


If you focus for 1 minute and spend 2 KD, you can enter any of these nightmares. When you leave, it’s your choice whether you emerge next to the dreaming person, or at your original location.


At night all your KDs become d8s.


D: The Right to Stay

You earned your keep - the universe will not let you die, as long as your legend lives. Upon death, if at least one person still fears you, use up and roll all your KD and recover that much HP. These dice explode [if they roll the max value, roll again, and add the result].


If any of these dice rolls a 1, the remaining scraps of your humanity are lost. This is functionally identical to death - the GM takes over your character, and they now prowl the streets as a mindless killer.




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