Street Dauber
Art can be a powerful tool in the right hands. In the south they believe that an artist that's passionate enough about their work can bring their creations to life with a flick of the wrist. In Wylltin-Milde we tend to substitute passion with hunger and desperation, but the general idea still mostly holds.
Start with: stained or used clothing; an annoying hat; art supplies; pack of cigarettes; an eviction notice; 1 dose of a setting-relevant streetdrug; empty beer bottle
+1 HP per template
Inkling
Color Theory
Deft Hands
Open with: Paint
A: Inkling
At the start of each game day, the GM draws a number of scribbles for you equal to your templates in this class. At any point in the day, you can announce the start of the summoning ritual. You have 30 seconds to turn any of the scribbles into a drawing of what you want to summon, using only the black brush in ms paint (no erasing/undoing!!!), and a computer mouse. Once done, you show it to the GM. They guess what you drew. Their guess is final, it is what you summon.
The result of the summoning - an inkling - can be an object or a living being. It has 1 HD, and deals 1d6 damage, if it's capable of attacking. It has all the relevant properties of the thing it represents.
The inkling dissolves upon contact with water.
B: Color Theory
You unlock the ability to use other colors.
Red makes the inkling FAST.
Blue makes the inkling COLD.
Green makes the inkling HEALTHY.
Yellow makes the inkling FLASHY.
Purple makes the inkling SNEAKY.
Pink makes the inkling PRETTY.
C: Deft Hands
You can now use the color fill tool.
D: Open with: Paint
Once a day you can open an already completed drawing and edit it for 15 seconds.

brilliant
OdpowiedzUsuńi still have the jpeg of the familiar i drew for Mad Queen's Court's Find Familiar spell (https://www.madqueenscourt.com/2023/12/helldelvers-glog-character-options-for.html)
i think this would be really fun at the table